Interviews Archive for August, 2012

The Gronvall Files: Director Alison Klayman On Ai Weiwei: Never Sorry

Acclaimed internationally for sculptures and installations that have been exhibited in western cities from Munich to London to New York, to name a few, Ai Weiwei is also a culture hero to millions of Chinese, not only for his trenchant and yet often playful art works, but also for his populism and activism, which he has advanced through blogging and social media like Twitter. His protests against injustice, corruption, and propaganda (he publicly criticized the 2008 Beijing Olympics) occasionally landed him in hot water with authorities (he was beaten up and seriously injured in Chengdu), and in 2011 led to an 81-day-long government detention.

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‘Nuit #1′ explores love, sex and despair in Montreal’s lost generation

It all happens in a flash. No sooner do Emond’s lovers kick the door of his apartment shut than they’re groping each other and striping off their clothes. The cherry is added to the sundae when Nikolai apologizes for having to ask Clara what her name is. The same thing happened in Rod Stewart’s “Stay With Me,” another song about sex without love, intimacy without passion. “There’s a lot of me in ‘Nuit #1,’ of course,” the first-time writer/director allows. “I know how it feels to be 30 and lost.”

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“The thought is interrupted by an odd interlude. We are speaking in the side room of Casita, a swish and fairly busy Italian bistro in Aoyama – a district of Tokyo usually so replete with celebrities that they spark minimal fuss. Kojima’s fame, however, exceeds normal limits and adoring staff have worked out who their guest is. He stops mid-sentence and points up towards the speakers, delighted. The soft jazz that had been playing discreetly across the restaurant’s dark, hardwood interior has suddenly been replaced with the theme music from some of Kojima’s hit games. Harry Gregson-Williams’ music is sublime in its context but ‘Metal Gear Solid 4: Guns of the Patriots’ is not, Kojima acknowledges, terribly restauranty. He pauses, adjusting a pair of large, blue-framed glasses of his own design, and returns to the way in which games have not only influenced films, but have also changed the way in which people watch them. “There are stories being told [in cinema] that my generation may find surprising but which the gamer generation doesn’t find weird at all,” he says.
~ Hideo Kojima

“They’re still talking about the ‘cathedral of cinema,’ the ‘communal experience,’ blah blah. The experiences I’ve had recently in the theatre have not been good. There’s commercials, noise, cellphones. I was watching Colette at the Varsity, and halfway through red flashes came up at the bottom of the frame. A woman came out and said, ‘We’re going to have to reboot, so take fifteen minutes and come back.’ Then they rebooted it from the beginning, and she had to ask the audience to tell her how far to go. You tell me, is that a great experience? I generally don’t watch movies in a cinema at all. Netflix is the future. It’s the present. But the whole paradigm of a series, binge-watching, it’s quite different. My first reaction is that it’s more novelistic, because if you have an eight-hour season, you can get into complex, intricate things. You can let it breathe and the audience expectations are such that they will let you, where before they wouldn’t have the patience. I think only the surface has been touched with experimenting with that.”
~ David Cronenberg