Interviews Archive for June, 2012

The Gronvall Files: Lynn Shelton

“With ‘Your Sister’s Sister’ I had a script, I had dialogue written out, but I asked the actors not to memorize it. Sometimes they would just slightly alter a line, or sometimes they would change a whole line. Maybe 25 percent of the movie is from lines that I wrote, so the vast majority of it is not. But there’s a very specific trajectory that needs to be followed, and so even though the dialogue itself may be improvised, the movie is not, if that makes sense.”

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The Gronvall Files: Safety Not Guaranteed’s Colin Trevorrow

I write studio films, and you’re not allowed to do that anymore, you’ve got to keep the plot going. And we took like a 15-minute break from the plot in this movie, and just let these characters hang out and fall in love and discover things. I guess that’s where maybe the hipster side comes in: “hipster quirky,” or whatever the label. I don’t even know what hipster means anymore. But I can’t apologize for wanting to spend time with these characters and learn what’s really going on with them, outside of this cool time travel story.

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“The thought is interrupted by an odd interlude. We are speaking in the side room of Casita, a swish and fairly busy Italian bistro in Aoyama – a district of Tokyo usually so replete with celebrities that they spark minimal fuss. Kojima’s fame, however, exceeds normal limits and adoring staff have worked out who their guest is. He stops mid-sentence and points up towards the speakers, delighted. The soft jazz that had been playing discreetly across the restaurant’s dark, hardwood interior has suddenly been replaced with the theme music from some of Kojima’s hit games. Harry Gregson-Williams’ music is sublime in its context but ‘Metal Gear Solid 4: Guns of the Patriots’ is not, Kojima acknowledges, terribly restauranty. He pauses, adjusting a pair of large, blue-framed glasses of his own design, and returns to the way in which games have not only influenced films, but have also changed the way in which people watch them. “There are stories being told [in cinema] that my generation may find surprising but which the gamer generation doesn’t find weird at all,” he says.
~ Hideo Kojima

“They’re still talking about the ‘cathedral of cinema,’ the ‘communal experience,’ blah blah. The experiences I’ve had recently in the theatre have not been good. There’s commercials, noise, cellphones. I was watching Colette at the Varsity, and halfway through red flashes came up at the bottom of the frame. A woman came out and said, ‘We’re going to have to reboot, so take fifteen minutes and come back.’ Then they rebooted it from the beginning, and she had to ask the audience to tell her how far to go. You tell me, is that a great experience? I generally don’t watch movies in a cinema at all. Netflix is the future. It’s the present. But the whole paradigm of a series, binge-watching, it’s quite different. My first reaction is that it’s more novelistic, because if you have an eight-hour season, you can get into complex, intricate things. You can let it breathe and the audience expectations are such that they will let you, where before they wouldn’t have the patience. I think only the surface has been touched with experimenting with that.”
~ David Cronenberg