MCN Columnists
Kim Voynar

Voynar By Kim VoynarVoynar@moviecitynews.com

Sundance 2015 Review: Advantageous

In Phang’s imaginary future, it’s pretty much the same-old, same-old: As men grow older and wiser, they morph into handsome “silver foxes” without losing stride on the career or social desirability fronts. As women grow older and wiser, though, their perceived worth diminishes while those aging men chase after younger, newer versions to upgrade to. Phang’s tale imagines a reality where a woman could choose to “upgrade” herself to a younger and thereby more desirable version. You don’t have to be a woman working in the film industry to relate to (or fear) such a thing, though Hollywood is perhaps closer to the future we see here than anywhere else and, sadly, populated by a lot of women who would quite likely line up around the block to take advantage of it.

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Sundance 2015 Review: The Second Mother

The intelligent, sometimes biting social commentary woven throughout the film is somewhat reminiscent of Lucretia Martel’s 2008 Cannes entry The Headless Woman, but where that film relied on ethereal cinematography and wove its social commentary enigmatically and almost abstractly, The Second Mother tackles similar issues of class division and human dignity primarily through humor and studies in contrast: Val’s unquestioning acceptance of the social construct versus her smart, modern daughter’s questioning of “the way things are.”

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“The thought is interrupted by an odd interlude. We are speaking in the side room of Casita, a swish and fairly busy Italian bistro in Aoyama – a district of Tokyo usually so replete with celebrities that they spark minimal fuss. Kojima’s fame, however, exceeds normal limits and adoring staff have worked out who their guest is. He stops mid-sentence and points up towards the speakers, delighted. The soft jazz that had been playing discreetly across the restaurant’s dark, hardwood interior has suddenly been replaced with the theme music from some of Kojima’s hit games. Harry Gregson-Williams’ music is sublime in its context but ‘Metal Gear Solid 4: Guns of the Patriots’ is not, Kojima acknowledges, terribly restauranty. He pauses, adjusting a pair of large, blue-framed glasses of his own design, and returns to the way in which games have not only influenced films, but have also changed the way in which people watch them. “There are stories being told [in cinema] that my generation may find surprising but which the gamer generation doesn’t find weird at all,” he says.
~ Hideo Kojima

“They’re still talking about the ‘cathedral of cinema,’ the ‘communal experience,’ blah blah. The experiences I’ve had recently in the theatre have not been good. There’s commercials, noise, cellphones. I was watching Colette at the Varsity, and halfway through red flashes came up at the bottom of the frame. A woman came out and said, ‘We’re going to have to reboot, so take fifteen minutes and come back.’ Then they rebooted it from the beginning, and she had to ask the audience to tell her how far to go. You tell me, is that a great experience? I generally don’t watch movies in a cinema at all. Netflix is the future. It’s the present. But the whole paradigm of a series, binge-watching, it’s quite different. My first reaction is that it’s more novelistic, because if you have an eight-hour season, you can get into complex, intricate things. You can let it breathe and the audience expectations are such that they will let you, where before they wouldn’t have the patience. I think only the surface has been touched with experimenting with that.”
~ David Cronenberg