MCN Columnists
Douglas Pratt

The Ultimate DVD Geek By Douglas PrattPratt@moviecitynews.com

DVD Geek: Design for Living

Made before the Production Code cleaned up his innuendos and flagrant sexual metaphors, Lubitsch constantly teases the viewer with his balancing act of sharing and hiding what the characters are thinking and doing. Almost as an afterthought, each man’s fortunes rise because of his association with Hopkins’ character, and yet, for each, it is a downward trajectory of spirit when she turns her attentions elsewhere.

Read the full article »

DVD Geek: Godzilla

No other land or people have suffered from the effects of manmade atomic destruction as Japan has, and the monster, Godzilla, is a metaphor of that destruction that has proven to be as far reaching and enduring in its truthfulness as the creature itself has been in popularity. Even America, which is as symbiotically entwined with Japan’s nuclear catastrophes as the American version of the film is with the Japanese version, has embraced the subliminal power that is conveyed by the rubber-suited monster, and its later, upgraded special effect iterations, raging across the captivating miniature landscapes and cityscapes.

Read the full article »

The Ultimate DVD Geek

Quote Unquotesee all »

“The thought is interrupted by an odd interlude. We are speaking in the side room of Casita, a swish and fairly busy Italian bistro in Aoyama – a district of Tokyo usually so replete with celebrities that they spark minimal fuss. Kojima’s fame, however, exceeds normal limits and adoring staff have worked out who their guest is. He stops mid-sentence and points up towards the speakers, delighted. The soft jazz that had been playing discreetly across the restaurant’s dark, hardwood interior has suddenly been replaced with the theme music from some of Kojima’s hit games. Harry Gregson-Williams’ music is sublime in its context but ‘Metal Gear Solid 4: Guns of the Patriots’ is not, Kojima acknowledges, terribly restauranty. He pauses, adjusting a pair of large, blue-framed glasses of his own design, and returns to the way in which games have not only influenced films, but have also changed the way in which people watch them. “There are stories being told [in cinema] that my generation may find surprising but which the gamer generation doesn’t find weird at all,” he says.
~ Hideo Kojima

“They’re still talking about the ‘cathedral of cinema,’ the ‘communal experience,’ blah blah. The experiences I’ve had recently in the theatre have not been good. There’s commercials, noise, cellphones. I was watching Colette at the Varsity, and halfway through red flashes came up at the bottom of the frame. A woman came out and said, ‘We’re going to have to reboot, so take fifteen minutes and come back.’ Then they rebooted it from the beginning, and she had to ask the audience to tell her how far to go. You tell me, is that a great experience? I generally don’t watch movies in a cinema at all. Netflix is the future. It’s the present. But the whole paradigm of a series, binge-watching, it’s quite different. My first reaction is that it’s more novelistic, because if you have an eight-hour season, you can get into complex, intricate things. You can let it breathe and the audience expectations are such that they will let you, where before they wouldn’t have the patience. I think only the surface has been touched with experimenting with that.”
~ David Cronenberg