By Jake Howell jake.howell@utoronto.ca

Cannes Review: Sicario

Trust in Denis Villeneuve. Announced earlier that he would be The One to direct a Blade Runner sequel, and with a stellar filmography that just keeps getting better and better, his latest film Sicario just absolutely set fire to this sleepy Competition, more or less napping after the duds post-Carol. It’s unlikely this is a Palme winner—thrillers like these aren’t typical recipients—but it’s nevertheless a top title here at Cannes, and one to watch over the year for a number of categories (that is, in addition to a possible acting or directing award on Sunday).

sicario

Sicario is a drug war chess game, and in the patriarchal underworld that is cartel hell the women are pawns and the men simply aren’t playing by the rules. Trying her best to keep her head above water in a violent Mexican desert that has none, Emily Blunt’s FBI agent Kate is utterly useless in the face of immorality on both sides of the law. Her superiors (Josh Brolin, a CIA honcho, and Benicio Del Toro, a well-dressed hitman) are enacting a shadow war in the bloody wasteland of cartel territory, taking out targets with weapons-free rules of engagement and a morbid pragmatism to their conflict.

Capturing all of this is the untouchable Roger Deakins, who keeps his cool where other films refused to (look at the earthquake-shake cinematography of Zero Dark Thirty, a film already very similar to this one, and see the difference in quality a steady camera can make). Night vision warfare, drone footage, modern run-and-gun combat, meeting room debriefs—all of it is here realized with an artistic touch, and Villeneuve’s signature unpretentious direction blocks the carnage of the crepuscular with a furious yet calm intensity. Exposition here is handled well and believably, the slight twists thrown into the mix aren’t obvious or melodramatic, and there’s a refreshing sense of detachment when we witness dialogue from further away—letting the reality and gravity of the environment sink in—than the easy close-ups of other productions that come with their guns cocked and their fingers on dramatic pressure points, eager to use their outdoor voices inside.

There isn’t really a beginning or an end to this film, because when it comes to dismantling illegal and horrific organizations, beheading one snake only results in the rising of another. So Blunt’s character is kind of floundering for a solid two hours, in essence doing very little, but it’s thematically appropriate.In a critical scene, Del Toro barks to her: “You are not a wolf, and this is the land of the wolves now,” and worse than death are threats on the lives and safety of daughters or wives. Boys and men are wasted in seconds, and it’s this male-dominated aggressive attrition that allows Blunt’s character to embody all of the feelings of helplessness and futility society accepts in the sidelines of the drug war. We see a pick-up soccer game briefly interrupted by the crack-crack-crack of an automatic weapon somewhere in the distance, and it’s the equivalent to the basic shrug you and I do in our North American metropolises when an ambulance or police cruiser wails by. Because that’s just how it is, and that’s how it will be. Or so the film concludes.

 

 

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“Well, actually, of that whole group that I call the post-60s anti-authority auteurs, a lot of them came from television. Peckinpah’s the only one whose television work represents his feature work. I mean, like the only one. Mark Rydell can direct a really good episode of ‘Gunsmoke’ and Michael Ritchie can direct a really good episode of ‘The Big Valley,’ but they don’t necessarily look like The Candidate. But Peckinpah’s stuff, even the scripts he wrote that he didn’t even direct, have a Peckinpah feel – the way I think there’s a Corbucci West – suggest a Peckinpah West. That even in his random episodes that he wrote for ‘Gunsmoke’ – it’s right there.”
~ Quentin Tarantino

“The thought is interrupted by an odd interlude. We are speaking in the side room of Casita, a swish and fairly busy Italian bistro in Aoyama – a district of Tokyo usually so replete with celebrities that they spark minimal fuss. Kojima’s fame, however, exceeds normal limits and adoring staff have worked out who their guest is. He stops mid-sentence and points up towards the speakers, delighted. The soft jazz that had been playing discreetly across the restaurant’s dark, hardwood interior has suddenly been replaced with the theme music from some of Kojima’s hit games. Harry Gregson-Williams’ music is sublime in its context but ‘Metal Gear Solid 4: Guns of the Patriots’ is not, Kojima acknowledges, terribly restauranty. He pauses, adjusting a pair of large, blue-framed glasses of his own design, and returns to the way in which games have not only influenced films, but have also changed the way in which people watch them. “There are stories being told [in cinema] that my generation may find surprising but which the gamer generation doesn’t find weird at all,” he says.
~ Hideo Kojima