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By Ray Pride Pride@moviecitynews.com

Chris Nolan Goes Photochemical In DGA Quarterly Interview

Alongside Gendy Alimurung‘s  LA WEEKLY cover story, “Movie Studios Are Forcing Hollywood to Abandon 35mm Film. But the Consequences of Going Digital Are Vast, and Troubling,” the DGA Quarterly cover-stories an extensive interview with Christopher Nolan on matters digital and photochemical. “For the last 10 years, I’ve felt increasing pressure to stop shooting film and start shooting video, but I’ve never understood why. It’s cheaper to work on film, it’s far better looking, it’s the technology that’s been known and understood for a hundred years, and it’s extremely reliable. I think, truthfully, it boils down to the economic interest of manufacturers and [a production] industry that makes more money through change rather than through maintaining the status quo. We save a lot of money shooting on film and projecting film and not doing digital intermediates. In fact, I’ve never done a digital intermediate. Photochemically, you can time film with a good timer in three or four passes, which takes about twelve to fourteen hours as opposed to seven or eight weeks in a DI suite. That’s the way everyone was doing it ten years ago, and I’ve just carried on making films in the way that works best and waiting until there’s a good reason to change. But I haven’t seen that reason yet. I’ve kept my mouth shut about this for a long time and it’s fine that everyone has a choice, but for me the choice is in real danger of disappearing. So right before Christmas I brought some filmmakers together and showed them the prologue for The Dark Knight Rises that we shot on IMAX film, then cut from the original negative and printed. I wanted to give them a chance to see the potential, because I think IMAX is the best film format that was ever invented. It’s the gold standard and what any other technology has to match up to, but none have, in my opinion. The message I wanted to put out there was that no one is taking anyone’s digital cameras away. But if we want film to continue as an option, and someone is working on a big studio movie with the resources and the power to insist [on] film, they should say so. I felt as if I didn’t say anything, and then we started to lose that option, it would be a shame. When I look at a digitally acquired and projected image, it looks inferior against an original negative anamorphic print or an IMAX one.” [Much more at the link.]

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“Once in a while, there was a nice, good film, but not very many. If something comes along that’s really good and I think I would be good for it, I’d be happy to do it. But not too many came along. I mean, they came along for the first, I don’t know, 15, 18 films, but I didn’t do that many. But then I didn’t want to do the kind of junk I was seeing. I didn’t want to do 3D, for instance. I didn’t want to do ones where it’s just bombing and loud and swearing. So much swearing going on. If someone says ‘Ah, go fuck yourself,’ well, if it came from a meaningful place, I’d understand it. But if you go to some movies, can’t they just stop and talk, just talk, instead of swearing? That put me off a lot.”
~ Gene Wilder, 2013

“There’s a condiment that you can put on toast in the UK called Marmite. Their advertising campaign is that you either love it or hate it. I think Warcraft has a similar history in that a lot of guys and girls out there have had their relationships broken up because their significant others played too much Warcraft or for whatever other reason they don’t like Warcraft because of a rivalry with another game they prefer. I know that the movie is not perfect and I think one of the absolute frustrations of making a movie of this scale is that it is impossible, I think, to make a movie like this as an independent filmmaker. You have to find a way to squeeze it through the studio bureaucracies. Trying to make a movie like Warcraft, and trying to do it in a unique way… you get killed by a death of a thousand cuts. Every choice that I make, whether it is story or character or costume, all works together. When you make a little change it doesn’t seem like a big deal. When you keep making those little changes, especially over three and a half years, suddenly you’re basically spending all of your time trying to work out how to patch up what has been messed around with.”
~ Duncan Jones To Matt Patches On Warcraft

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